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The Story So Far

Awake on the High Seas

The campaign begins with the party waking up as captives on an unknown boat in an unknown area. Our heroes must escape using weapons they find or take from their enemies.

This was a one session campaign to introduce the players to the world and learn their spells


The second campaign starts with the team saving a Nigel the Tinkerer’s life and meeting Wilber Whateley.

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