Awake on the High Seas

The group gets to know each other.

This was your first encounter as a group! You awoke from a magic-induced sleep, unsure of where you were or how you got there. You escaped from the brig and managed to take down the ship’s cook and two deck hands using makeshift weapons and some s.weapons.

After leading an assault on the main party of your captures on the main deck, one of your party members sustained a life threatening direct hit from a deck mounted ballistic siege weapon. This was however, the clerics time to shine as his used the full force of his divine might to heal the fallen rogues wounds.

The party then turned their attention on the ship’s master, a human bandit, who pleaded for a truce but was quickly silenced after suffering monumental damage from the party’s fighter and then a killing blow from the wizard.

Unfortunately the only cargo worth any value on the ship was actually your party and subsequently you only managed to find a handful of basic weapons and one nice set of armor. In the captain’s quarters you also found a strange idol that doesn’t appear to be magical or religious. You did also find a small book on one of the deckhands. The book appears to be well worn however, and is just a simple story of adventures, ultimately barely worth anything.

After searching the boat, you did realize that no one was steering it, and unfortunately in her zealous attacks on the ship’s captain, the fighter damaged the steering wheel beyond use. Before the party could pile into the lifeboat attached to the back a strong wave caused the boat to veer directly at the coast line, ultimately running ashore and toppling sideways, depositing the newly freed adventurers into the shallow water. After cutting a small bit of the sail free for use as a tent, they swam to shore to take a short rest while they contemplated their options.

They were told by the bandit that a port town may be located to the South, but are unsure if that’s true at all. To the north, over the crest of sand dunes they hear a large commotion. They are sure they hear at least one male shouting and the sounds of fighting.

Items Gained

  • 2 Short Bow (w/10 arrows each)
  • 1 Hand Crossbow (w/18 bolts remaining)
  • 1 Set of Chainmail Armor
  • 2 Sets Leather Jerkins
  • 1 Small Statue/Idol of unknown origin
  • 1 Crappy book of adventure stories
  • 1 Enough sail material to make a tent

Information Learned
There may be a port town to the south.



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